Playlistvar
Playlist overrides¶
Warning
Playlist overrides determines the behaviour of the server. PlaylistOverrides can be added using the +setplaylistvaroverrides
argument in the ns_startup_args_dedi.txt
file.
The list of playlist overrides needs to be quoted and separated by spaces.\
Example: +setplaylistvaroverrides "run_epilogue 0 featured_mode_amped_tacticals 1"
PlaylistOverrides | Accepted Values | Default Value | Description |
---|---|---|---|
max_players |
int |
Needs to be in combination with the -maxplayersplaylist flag |
|
custom_air_accel_pilot |
|||
pilot_health_multiplier |
|||
run_epilogue |
0-1 |
1 |
Enables escape dropship |
respawn_delay |
Delay before respawn | ||
boosts_enabled |
0-1 |
0 |
Disable boosts. Doesn't disable Titanmeter. Note that unlike the name suggests 1 disables boosts |
earn_meter_pilot_overdrive |
0-1 |
||
earn_meter_pilot_multiplier |
|||
earn_meter_titan_multiplier |
|||
aegis_upgrades |
0-1 |
0 |
Enable titan aegis upgrades |
infinite_doomed_state |
0-1 |
||
titan_shield_regen |
0-1 |
0 |
Enable regenerating titan shields |
scorelimit |
|||
roundscorelimit |
|||
timelimit |
|||
oob_timer_enabled |
0-1 |
Out of bounds timer enable | |
roundtimelimit |
|||
classic_rodeo |
0-1 |
||
classic_mp |
0-1 |
1 |
Enables intro dropship |
fp_embark_enabled |
First person embark and terminations | ||
player_force_respawn |
int |
5 |
Forces players to respawn after the respawn button has been shown for x seconds. -1 to disable forced respawning. |
promode_enable |
0-1 |
0 |
|
riff_floorislava |
0-1 |
0 |
Covers the whole map with deadly electric smoke |
featured_mode_all_holopilot |
0-1 |
0 |
|
featured_mode_all_grapple |
0-1 |
0 |
|
featured_mode_all_phase |
0-1 |
0 |
|
featured_mode_all_ticks |
0-1 |
0 |
|
featured_mode_tactikill |
0-1 |
0 |
|
featured_mode_amped_tacticals |
0-1 |
0 |
|
featured_mode_rocket_arena |
0-1 |
0 |
|
featured_mode_shotguns_snipers |
0-1 |
0 |
|
iron_rules |
0-1 |
0 |
Disables ejection and disembark |
riff_player_bleedout |
|||
player_bleedout_forceHolster |
|||
player_bleedout_forceDeathOnTeamBleedout |
|||
player_bleedout_bleedoutTime |
|||
player_bleedout_firstAidTime |
|||
player_bleedout_firstAidTimeSelf |
|||
player_bleedout_firstAidHealPercent |
|||
player_bleedout_aiBleedingPlayerMissChance |
Sticks and Stones playlist overrides¶
PlaylistOverrides for SNS | Accepted Values | Default Value | Description |
---|---|---|---|
sns_softball_enabled | 0-1 | 0 | Enables Softball usage |
sns_softball_kill_value | int | 10 | |
sns_wme_kill_value | int | 10 | |
sns_offhand_kill_value | int | 10 | |
sns_reset_kill_value | int | 5 | |
sns_melee_kill_value | int | 5 | |
sns_reset_pulse_blade_cooldown_on_pulse_blade_kill | 0-1 | 1 | Enables getting Pulse Blade back after a Pulse Blade kill |
Gun game playlist overrides¶
PlaylistOverrides for GG | Accepted Values | Default Value | Description |
---|---|---|---|
gg_kill_reward | float | 1.0 | Amount of points you get for killing a player |
gg_execution_reward | float | 1.0 | Amount of points you get for executing a player |
gg_assist_reward | float | 0.0 | Amount of points you get for getting an assist on a player |
gg_weapon_ | string | Allows you to override the guns with the formatting +setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods> . Syncs with client |