GamerulesΒΆ
string GameRules_GetGameMode()
int GameRules_GetTeamScore( int team )
int GameRules_GetTeamScore2( int team )
Used for round based game modes
int GameRules_GetTeamKills( int team )
int GameRules_GetTeamDeaths( int team )
string GameRules_GetTeamName( int team )
bool GameRules_TimeLimitEnabled()
bool GameRules_AllowMatchEnd()
int GameRules_GetClassMax( string class )
void GameRules_SetGameMode( string gameMode )
void GameRules_SetTeamScore( int team, int score )
void GameRules_SetTeamScore2( int team, int score )
Presumably used for round based game modes
void GameRules_EndMatch()
void GameRules_MarkGameStatePrematchEnding()
void GameRules_MarkGameStateWinnerDetermined()
void GameRules_ChangeMap( string mapName, string gameMode )
string GameRules_GetRecentMap( number unk1 )
string GameRules_GetRecentGameMode( number unk1 )
int GameRules_GetRecentTeamScore( number unk1, int team )
void GameRules_EnableGlobalChat( bool enabled )
string GameRules_GetUniqueMatchID()
void GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat( bool b )