PrecachingΒΆ
Before you can use any resource in the game it needs to be precached.
bool WeaponIsPrecached( string weapon )
bool ModelIsPrecached( asset model )
void PrecacheWeapon( string weapon )
Precache a weapon.
void PrecacheModel( asset modelFile )
Precache a model.
void PrecacheMaterial( asset material )
Precache a material
void PrecacheImpactEffectTable( string effects )
Precache an impact effects table.
int PrecacheParticleSystem( asset particle )
For more information about particles read the native particle documentation