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Status EffectsΒΆ

!!! cpp-function "int StatusEffect_AddTimed( entity ent, int eStatusEffect, float severity01, float "duration, float easeOut )

Adds a status effect that will stop automatically after a given time.

int StatusEffect_AddEndless( entity ent, int eStatusEffect, float severity01 )

Adds a status effect

bool StatusEffect_Stop( entity ent, int effectHandle )

Stops a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).

int StatusEffect_StopAll( entity ent, int eStatusEffect )

Stops all status effects of a given type. Returns the number that were stopped.

float StatusEffect_Get( entity ent, int eStatusEffect )

array StatusEffect_GetAll( entity ent )