Status EffectsΒΆ
!!! cpp-function "int StatusEffect_AddTimed( entity ent, int eStatusEffect, float severity01, float "duration, float easeOut )
Adds a status effect that will stop automatically after a given time.
int StatusEffect_AddEndless( entity ent, int eStatusEffect, float severity01 )
Adds a status effect
bool StatusEffect_Stop( entity ent, int effectHandle )
Stops a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).
int StatusEffect_StopAll( entity ent, int eStatusEffect )
Stops all status effects of a given type. Returns the number that were stopped.
float StatusEffect_Get( entity ent, int eStatusEffect )
array