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Index

Assets

Datatable

{
    "$type": "dtbl",
    "path": "datatable/custom_datatable",
}
see Datatable for more info about Datatables

Material

{
    "$type": "matl",
    "path": "material/models/testmodel/test_m_skn.rpak"
}
see Material for more info about Materials

Texture

{
    "$type": "txtr",
    "path": "texture/models/testmodel/test_col.rpak"
}
Textures have to be in one of the following .dds compression types: - BC1 SRGB - BC2 SRGB - BC3 SRGB - BC7 - BC7 SRGB - DXT1 - DXT3 - DXT5 - BC4U - BC5U UNORM

Warning

SRGB DDS compression types are preferred, as they can prevent the texture's colour from looking "washed out"

Shader

{
  "_type": "shdr",
  "_path": "shader/uberVcoltVcolaCutSamp2222_wld_ps.rpak"
}
see ShaderModding for more info about Shaders

Shaderset

{
  "_type": "shds",
  "_path": "shaderset/uberCutSamp2222_fix.rpak"
}
see ShaderModding for more info about Shadersets

UIAtlas

see UIAtlas for more info about how to define Image Atlases

UI

{
    "_type": "ui",
    "_path": "ui/crosshair_testgun.rpak"
}
ui docs, for sere TBD