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Titan

Functions for getting titan, and methods of the titan object

            entity soul = player.IsTitan() ? player.GetTitanSoul() : player.GetPetTitan().GetTitanSoul()
            // getting the titan depends on wether the player is in the titan or not

titan : public entity

unknown GetAISettingsName()

entity GetOffhandWeapon()

float GetTitanSoulNetFloat( string )

e.g. "coreAvailableFrac"

void SetShieldHealth()

bool HasSoul()

bool IsArcTitan()

bool IsDoomed()

bool IsPetTitan()

bool IsPhaseShifted()

bool IsTitanNPC()