TitanΒΆ
Functions for getting titan, and methods of the titan object
entity soul = player.IsTitan() ? player.GetTitanSoul() : player.GetPetTitan().GetTitanSoul()
// getting the titan depends on wether the player is in the titan or not
titan : public entity
unknown GetAISettingsName()
entity GetOffhandWeapon()
float GetTitanSoulNetFloat( string )
e.g. "coreAvailableFrac"
void SetShieldHealth()
bool HasSoul()
bool IsArcTitan()
bool IsDoomed()
bool IsPetTitan()
bool IsPhaseShifted()
bool IsTitanNPC()