Settings¶
Player Settings¶
var GetPlayerSettingsFieldForClassName( string className, string fieldName, var unknown = 0 )
Returns the value for the requested field from the corresponding .set file.
float GetPlayerSettingsFieldForClassName_Health( string className )
Returns the value for the default health field from the corresponding .set file.
float GetPlayerSettingsFieldForClassName_HealthShield( string className )
Returns the value for the default health shield field from the corresponding .set file.
float GetPlayerSettingsFieldForClassName_HealthDoomed( string className )
Returns the value for the default health doomed field from the corresponding .set file.
float GetPlayerSettingsFieldForClassName_HealthPerSegment( string className )
table GetSettingsForPlayer_DodgeTable( entity player )
Returns a table with all the dodge related active settings for a given player
int PlayerSettingsNameToIndex( string className )
string PlayerSettingsIndexToName( int settingsNum )
asset GetPlayerSettingsAssetForClassName( string className, fieldName )
Returns the value for the requested field from the corresponding .set file.
var Dev_GetPlayerSettingByKeyField_Global( string a, string b )
var Dev_GetPlayerSettingAssetByKeyField_Global( string a, string b )
Weapon Settings¶
var GetWeaponInfoFileKeyField_Global( string a, string b )
var GetWeaponInfoFileKeyField_WithMods_Global( string weaponName, array
Given a weapon name, a list of weapon mods to apply, and key, returns the value of that field in that weapons info file.
array
Given a weapon name, returns a list of the mods available on that weapon
void SetBodyGroupsForWeaponConfig( entity ent, string weaponName, array
asset GetWeaponInfoFileKeyFieldAsset_Global( string weaponName, string key )
Given a weaon name and key, resolves a string key to its value in that weapons info file. assumes no mods set.
asset GetWeaponInfoFileKeyFieldAsset_WithMods_Global( string weaponName, array
Given a weapon name, a list of weapon mods to apply and key, returns the value of that field in that weapons info file.
AI Settings¶
int GetAISettingHullType( string aiSettingsName )
var Dev_GetAISettingAssetByKeyField_Global( string a, string b )
var Dev_GetAISettingByKeyField_Global( string a, string b )