Rodeo & Leeching¶
Rodeo¶
bool Rodeo_IsAttached( entity ent )
void Rodeo_Detach( entity ent )
void Rodeo_Allow( entity ent )
void Rodeo_Disallow( entity ent )
bool Rodeo_IsPreviousEntity( entity attacker, entity ent )
void Rodeo_SetCooldown( entity ent, number cooldown )
void Rodeo_OnFinishClimbOnAnimation( entity ent )
This is to let code know the rodeoPilot has finished climbind on the rodeo and ready to fire
Leeching¶
bool Leech_IsLeechable( entity ent )
void Leech_SetLeechable( entity ent )
void Leech_ClearLeechable( entity ent )