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Rodeo & Leeching

Rodeo

bool Rodeo_IsAttached( entity ent )

void Rodeo_Detach( entity ent )

void Rodeo_Allow( entity ent )

void Rodeo_Disallow( entity ent )

bool Rodeo_IsPreviousEntity( entity attacker, entity ent )

void Rodeo_SetCooldown( entity ent, number cooldown )

void Rodeo_OnFinishClimbOnAnimation( entity ent )

This is to let code know the rodeoPilot has finished climbind on the rodeo and ready to fire

Leeching

bool Leech_IsLeechable( entity ent )

void Leech_SetLeechable( entity ent )

void Leech_ClearLeechable( entity ent )