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Precaching

Before you can use any resource in the game it needs to be precached.

bool WeaponIsPrecached( string weapon )

bool ModelIsPrecached( asset model )

void PrecacheWeapon( string weapon )

Precache a weapon.

void PrecacheModel( asset modelFile )

Precache a model.

void PrecacheMaterial( asset material )

Precache a material

void PrecacheImpactEffectTable( string effects )

Precache an impact effects table.

int PrecacheParticleSystem( asset particle )

For more information about particles read the native particle documentation