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Dialogs

Dialogs are a way for a client to open a text window with up to 4 buttons.

Dialog structs

All the data in the struct that can be changed.

DialogData

var menu

The instance of the menu

string header

The headline of the dialog

string message

The body of text under the headline, it supports newline with \n

DialogMessageRuiData &ruiMessage

Stores relevant RUI data

array messageColor = [161, 161, 161, 255]

The colour of the message body, in the format of RGBA

string image

Path to the asset of the image displayed on the left of the text body

string rightImage = $""

Path to the asset of the image displayed on the right of the text body

bool forceChoice = false

unknown

bool noChoice = false

unknown

bool noChoiceWithNavigateBack = false

unknown

bool showSpinner = false

Sets the left image as an animated spinner

bool showPCBackButton = false

Shows an additional button below all other buttons that closes the dialog for the client when pressed, works the same as pressing the esc button

float inputDisableTime = 0

How long it takes before the client is able to press a button

table coloredButton

The int is the index of the Button

bool darkenBackground = false

Darkens the colour of the dialog window slightly

bool useFullMessageHeight = false

Creates a larger dialog window even if there is no text or buttons to fill that space

array buttonData

Stores the information added by the AddDialogButton function

array footerData

Stores the information added by the AddDialogFooter function

DialogMessageRuiData

string message = ""

vector style1Color = <1.0, 1.0, 1.0>

vector style2Color = <0.5, 0.5, 0.5>

vector style3Color = <0.5, 0.5, 0.5>

float style1FontScale = 1.0

float style2FontScale = 1.0

float style3FontScale = 1.0

DialogButtonData

string label

void functionref() activateFunc

string focusMessage

bool startFocused

DialogFooterData

string label

void functionref() activateFunc

Functions

void OpenDialog( DialogData dialog )

Shows the local player the dialog with the data from the struct.

  • DialogData dialog Instance of a DialogData struct

Example

DialogData dialog
dialog.message = "Hello there"
OpenDialog( dialog )

void AddDialogButton( DialogData dialog, string text, void functionref() callback )

Add one button to the given struct

  • DialogData dialog Instance of a DialogData struct

  • string text The Text that is shown on the button, supports some assets with %ASSET PATH%

  • void functionref() callback Function that is executed when the button is pressed.

Example

void function SendDialogWithButton()
{
    DialogData dialog
    dialog.message = "Hello there"
    AddDialogButton(dialog, "Button 1 %%$r2_ui/menus/loadout_icons/primary_weapon/primary_kraber%%", void function():() {
        printt( "pressed button 1" )
    })
    OpenDialog( dialog )
}

void AddDialogFooter( DialogData dialog, string text )

Adds a footer to the dialog struct

  • DialogData dialog Instance of a DialogData struct

  • string text The Text that is shown on the button, supports some assets with %ASSET PATH%

bool IsDialogActive( DialogData dialogData )

  • DialogData dialog Instance of a DialogData struct

  • Returns: true if the dialog with that struct is currently open, otherwise it returns false

void OpenErrorDialog( string errorDetails )

  • string errorDetails User facing information about the error

Code example

the folowing code produces this output:

DialogData dialog
dialog.header = "This is the header"
dialog.message = "this is the body, it is green \n \n Hello There \n \n General Kenobi"
dialog.messageColor = [0,200,0,100]
dialog.showSpinner = true
dialog.showPCBackButton = true
AddDialogButton( dialog, "Button 1 %%$r2_ui/menus/loadout_icons/primary_weapon/primary_kraber%%", ButtonOnePressed )
OpenDialog( dialog )
/_static/serverdialog/dialogexample.png