Serverside RUI¶
Server-side Rui provides a set of functions enabling servers to display complex hud elements on clients without requiring a client-side mod. These functions were introduced in Northstar 1.10.0
.
It should be noted that there’s no guarantee the client will see the hud elements.
Polls¶
Creates a poll on player
.
Definition:
void NSCreatePollOnPlayer( entity player, string header, array
Example:
void function CreateDummyPoll()
{
array<string> options = [ "Vote for a map!", "Amongsus", "sussy", "when", "1.10", "hi H0l0" ]
foreach(entity player in GetPlayerArray())
NSCreatePollOnPlayer(player, "Vote who's the biggest dummy!", options, 30)
}
Getting Response¶
Definition:
int NSGetPlayerResponse( entity player )
Returns the index of the item from options
the player voted for. If the player hadn't voted yet it returns a -1.
Example:
void function CheckResponseToDummyPoll(entity player)
{
if(NSGetPlayerResponse(player) != -1)
print("Player has voted!")
}
Large Message¶
Sends a large message to player
which will appear in the top right corner.
Definition:
void NSSendLargeMessageToPlayer( entity player, string title, string description, float duration, string image )
Example:
void function SendDummyLargeMessage(entity player)
{
NSSendLargeMessageToPlayer(player,"I'm not a dummy >:(", "You are", 10, "ui/fd_tutorial_tip.rpak")
}
Info Message¶
Sends a smaller message to player
which will appear from the center right.
Definition:
void NSSendInfoMessageToPlayer( entity player, string text )
Example:
void function SendDummyInfoMessage(entity player)
{
NSSendInfoMessageToPlayer(player, "we were sent at the same time but I was sent sooner")
}
PopUp¶
Send a small popup to player
which will appear in the lower half of their screen under their cursor.
Definition:
void function NSSendPopUpMessageToPlayer( entity player, string text )
Example:
void funcions SendDummyPopUp(entity player)
{
NSSendPopUpMessageToPlayer(player, "very cool text I like")
}
Announcement¶
Sends a large announcement to player
.
Definition:
void NSSendAnnouncementMessageToPlayer( entity player, string title, string description, vector color, int priority, int style )
Example:
void function SendDummyAnnouncement(entity player)
{
NSSendAnnouncementMessageToPlayer(player, "Very cool announcement", "Hi Karma", <1,1,0>, 1, ANNOUNCEMENT_STYLE_QUICK)
}
Status¶
Status messages allow you to show live data to the player. Currently status messages are limited to 4 and there's no way to know if the player can see your message.
Definitions:
void NSCreateStatusMessageOnPlayer( entity player, string title, string description, string id )
Creates a status message on player
. id
is used to identify and edit the message, make sure your id is unique! To generate a unique id, use UniqueString().
void NSEditStatusMessageOnPlayer( entity player, string title, string description, string id )
Allows for editing of the title
and description
of a message which was created using id
.
void NSDeleteStatusMessageOnPlayer( entity player, string id )
Deletes the status message which was created with id
Examples:
void function TestStatusMessage_Threaded(entity player)
{
string id = UniqueString("votes#")
NSCreateStatusMessageOnPlayer(player, "have voted", "[0/12]", id)
wait 3
NSEditStatusMessageOnPlayer(player, "have voted", "[1/12]", id)
wait 10
NSDeleteStatusMessageOnPlayer(player, id)
}